Showing posts with label Ernest Adams. Show all posts
Showing posts with label Ernest Adams. Show all posts

Thursday, October 4, 2007

T6 Flashbacks- 5 - Sex, Lies and Video Games

From the Future Play conference 2005 in Lansing, Michigan.

Right after the Henry Jenkins/Ernest Adams sit down some folks gathered around and started just talking. Isabelle, Glyn, Henry Jenkins, Ernest Adams, Amanda Flowers, Andy Gilgallon, Patrick Schaffer, Keith Schaffer, Brenda Brathwaite and I discussed sex in video games. Andy and Amanda are from MSU while the Schaffer boys are from Ferris State.

Brenda is a 22-year veteran of the games industry, Brenda has worked on 20 published titles including the award-winning Wizardry series of role playing games and the award-winning Jagged Alliance series of strategy role-playing games. Most recently, she was lead designer on Playboy: The Mansion for Cyberlore as well as Dungeons & Dragons: Heroes for Atari. She has been interviewed extensively on women in the games industry and, most recently, on sex in games.

Brenda recently hosted the "Sexuality in Games" Roundtable at the 2005 Game Developers Conference and has been a guest lecturer at numerous colleges and universities. In her role as Senior Designer at Cyberlore Studios, she is frequently called upon to produce concept and proposal documents for all kinds of IP from the mild to the wild.

Brenda resides in western Massachusetts, home to the Indian Motorcycle Museum, the Basketball Hall of Fame and the Volleyball Hall of Fame none of which she has ever visited. Not surprisingly, Brenda spends her free time playing games and reading books about games.

She is also an avid collector of Playboy magazines and owns over 500 issues.

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Saturday, September 29, 2007

T6 Flashbacks- 4

The beauty of a conference like FuturePlay is that sometimes you just get lucky enough to meet two people in somewhat different fields that are just talking about the issues. I know I often say that sometimes you learn more during the conference breaks than at the talks (not that the talks aren't awesome). Whether it is having a beer or coffee with someone, or just hanging out between sessions, you can meet some cool people.

At Future Play 2005, I had the opportunity to sit down with Ernest Adams and Henry Jenkins.

Ernest Adams consults on game design for many clients across the world. He is widely published (co-author of two of the industry’s required-reading list "Andrew Rollings and Ernest Adams on Game Design" and "Break into the Game Industry: How to Get a Job Making Video Games" and numerous articles, papers and columns) and spends much of his time lecturing on game design at conferences and universities in Europe and North America. He is the founder of the International Game Developers’ Association (IGDA) and a 16-year industry veteran. Clients have included Ubisoft, THQ, Elixir Studios, Guinness World Records, Sorrent, Terraplay, and A2M. Ernest is currently on the Program Review Board of the Digital Games Research Association (DiGRA) Annual Conference and also on the Editorial Board of ACM Computers in Entertainment Magazine. He has a BA in Philosophy from Stanford University.

Ernest’s current projects include consulting on S.T.A.L.K.E.R. for THQ, and working on a textbook edition of "Rollings and Adams on Game Design."

Henry Jenkins is Professor of Literature and Comparative Media Studies & Director, Comparative Media Studies Program, Massachusetts Institute of Technology (MIT)

His books and articles have been major contributions to existing fields of inquiry such as film history (What Made Pistachio Nuts?: Early Sound Comedy and the Vaudeville Aesthetic; Classical Hollywood Comedy), Political Communications (Democracy and New Media) and Children’s Studies (The Children’s Culture Reader); his works have helped to establish new fields such as media ethnography (Textual Poachers: Television Fans and Participatory Culture; Science Fiction Audiences: Dr. Who, Star Trek and their Followers), and game studies (From Barbie to Mortal Kombat: Gender and Computer Games).

His current book project, Convergence Culture: Where New and Old Media Intersect, examines contemporary trends in the entertainment industry, online culture, and audience participation. He is the principle investigator for the Education Arcade, a MIT-University of Wisconsin-Madison collaboration to explore the pedagogical use of computer and video games. He is the co-editor of the Media in Transition series at the MIT Press. He writes monthly columns on media and technology for Technology Review Online and Computer Games Magazine. He has testified about youth and violence before the U.S. Senate Commerce Committee, about media literacy before the Federal Communications Commission, and about copyright before the Governor’s Board of the World Economic Forum.

Jenkins is also heading an new research collaboration, funded by the MacArthur Foundation, focused on understanding the skills children need to learn and communicate in the coming decades.

We talked video game ratings, violence in games, the GTA Hot Coffee controversy among other things.

Direct episode download.

Enjoy.