The keynotes at FuturePlay are always great, and I will be profiling each speaker, a different on each week. Man I just used 'week' twice in the same sentence...
Katie Salen will speak at FuturePlay 2008 at the Delta Chelsea Hotel in Toronto in November. Katie is a writer, editor, and eesigner. She has worked on a range of projects for clients including Microsoft, SIGGRAPH, the Hewlett Foundation, XMediaLab, the Design Institute, gameLab, and mememe Productions. Katie is of course the co-author of Rules of Play: Game Design Fundamentals and The Game Design Reader. She is a member of Playground which recently worked with areacode to invent a new genre of games. Currently she is working on two projects funded through the MacArthur Foundation focused on digital media, games, and learning, and is producing two new media works for the ZeroOne Festival. A contributing writer for RES magazine, she has worked as an animator on Richard Linklater’s critically acclaimed animated feature Waking Life. She partnered with screenwriter and director Hampton Fancher to develop an animated storytelling experience distributed through Xbox Live. Finally, she has curated programs at the Lincoln Center, Cinematexas, ZKM, Exploding Cinema, and the Walker Art Center on machinima. Not a bad start eh...
Showing posts with label Algoma University. Show all posts
Showing posts with label Algoma University. Show all posts
Wednesday, September 3, 2008
Monday, September 17, 2007
Pre Conference Seminar Wednesday November 14
Emails are coming in with abandon...
Pre-Conference Seminar: Wednesday November 14
Project Management Training Seminar for Game Development Professionals – Heather Chandler
Registration: 8 am
Please pre-register online as space is limited and walk-in registrations may not be accepted
Training Seminar 9 am – 5pm Refreshments and Lunch included
What Is It? A full-day practical and essential training in leading production teams through all phases of game development.
Who Should Attend? This day-long session is ideal for anyone who leads a game development team of any size. Those new to the leadership role will leave with new tools to help them keep projects on track, motivate team members, and conduct risk analysis.
Cost is $350 for the full, one day seminar and includes lunch, refreshments, and your personal copy of "The Game Production Handbook".
Location: Novotel Room TBA
Pre-Conference Seminar: Wednesday November 14
Project Management Training Seminar for Game Development Professionals – Heather Chandler
Registration: 8 am
Please pre-register online as space is limited and walk-in registrations may not be accepted
Training Seminar 9 am – 5pm Refreshments and Lunch included
What Is It? A full-day practical and essential training in leading production teams through all phases of game development.
Who Should Attend? This day-long session is ideal for anyone who leads a game development team of any size. Those new to the leadership role will leave with new tools to help them keep projects on track, motivate team members, and conduct risk analysis.
Cost is $350 for the full, one day seminar and includes lunch, refreshments, and your personal copy of "The Game Production Handbook".
Location: Novotel Room TBA
Why Are We Here?
Hey look, first post...
Well, the purpose of this blog is to get information about FuturePlay 2007 out to the community. I promise lots of content on the blog, and the frequency of posting will ramp up as the conference approaches. I will also live blog from the conference.
Of course, there will be content from the thunderbird six podcast, including interviews with past conference attendees, and a couple of past paper presentations.
The Future Play Conference focuses on three main themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. Finally, the third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry.
Future Play addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. The highlight of the games exhibition is a peer-reviewed competition of games in three categories: Indie Games, Serious Games, and Student Games.
For Future Play 2007, Algoma University College teams up with the University of Ontario Institute of Technology to bring you some of the most thought provoking and talented people in the gaming world today.
Well, the purpose of this blog is to get information about FuturePlay 2007 out to the community. I promise lots of content on the blog, and the frequency of posting will ramp up as the conference approaches. I will also live blog from the conference.
Of course, there will be content from the thunderbird six podcast, including interviews with past conference attendees, and a couple of past paper presentations.
The Future Play Conference focuses on three main themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. Finally, the third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry.
Future Play addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. The highlight of the games exhibition is a peer-reviewed competition of games in three categories: Indie Games, Serious Games, and Student Games.
For Future Play 2007, Algoma University College teams up with the University of Ontario Institute of Technology to bring you some of the most thought provoking and talented people in the gaming world today.
Labels:
Algoma University,
FuturePlay 2007,
game design,
UOIT,
video games
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